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![]() ![]() You can use your extra engineers to assist factories to make them build more quickly but it isn't usually cost effective at T1. By the time you're done expanding you should have 5-10, depending on the size of the map. ![]() The more income you have, the more factories you should build. One or two land factories aren't going to cut it. Use the T1 combat units to defend your engineers and harass the enemy. This will keep you from running out of mass early on. You should also send some of them on patrol routes near rocks or trees to reclaim them. If you're an aggressive player, move your ACU to the front line to push for more territory.Īll those engineers should be building T1 mass extractors or power generators. If there's a hydrocarbon spot, build on it now and build an air factory adjacent to it. This one should make a handful of scouts and then build a bunch of T1 combat units on infinite repeat. Build two more power generators, two more mass extractors, and build your second land factory. That factory should first build a handful of engineers before building intelligence or attack units. The moment the level starts, build a land factory, two power generators (adjacent to the factory for the adjacency bonus), and then two mass extractors(if you can, one of the mass extractors should be adjacent). ![]()
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